if (info.gpuCount > 0) { std::cout << "Detected GPUs:" << std::endl; for (size_t i = 0; i < info.gpuNames.size(); i++) { std::cout << " GPU " << i << ": " << info.gpuNames[i] << std::endl; } }
int crossfireGPUs = 0; // Core function: agsGetCrossfireGPUCount AGSReturnCode result = agsGetCrossfireGPUCount(agsContext, &crossfireGPUs); if (result != AGS_SUCCESS) { std::cerr << "Failed to get CrossFire GPU count. Error code: " << result << std::endl; return 0; }
// Retrieve detailed CrossFire information CrossFireInfo GetCrossFireInfo();
bool CrossFireDetector::Initialize() { // Initialize AGS AGSReturnCode result = agsInit(&agsContext, nullptr, &gpuInfo); if (result != AGS_SUCCESS) { initialized = false; return false; } agsgetcrossfiregpucount
initialized = true; return true; }
std::cout << "=== AMD CrossFire Detection ===" << std::endl; std::cout << "CrossFire Active: " << (info.isCrossFireEnabled ? "Yes" : "No") << std::endl; std::cout << "Active CrossFire GPUs: " << info.gpuCount << std::endl;
add_executable(CrossFireDetector main.cpp CrossFireGPUDetector.cpp) if (info
// Initialize AGS context and detect CrossFire configuration bool Initialize();
// Retrieve GPU names from gpuInfo for (int i = 0; i < gpuInfo.numDevices && i < AGS_MAX_GPUS; i++) { if (gpuInfo.devices[i].deviceName[0] != '\0') { info.gpuNames.push_back(std::string(gpuInfo.devices[i].deviceName)); } }
CrossFireDetector::~CrossFireDetector() { Shutdown(); } Non-AMD system
// CrossFireGPUDetector.cpp #include "CrossFireGPUDetector.h" #include <iostream>
// Get detailed info CrossFireInfo info = detector.GetCrossFireInfo();
if (!detector.Initialize()) { std::cout << "Failed to initialize AMD AGS. Non-AMD system?" << std::endl; return -1; }