Blitz Basic Tutorial -
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Blitz Basic Tutorial -

If you grew up in the early 2000s flipping through discs that came with PC Format magazine, you probably saw an ad for BlitzBasic. It looked like a comic book—loud, colorful, and promising that you could make a 3D game in 5 minutes.

; --- Player 2 (Right) --- p2_y = 250 p2_score = 0

By: Retro Dev Journal Read Time: 10 minutes blitz basic tutorial

; 2. Ball Movement ball_x = ball_x + ball_dx ball_y = ball_y + ball_dy

Flip ; Swap the back buffer to the front (show what we drew) Wend If you grew up in the early 2000s

Global beep = LoadSound("boop.wav") Inside your "bounce" condition, play it:

; Keep ball on screen (Boundaries) If x < 0 Then x = 0 If x > 768 Then x = 768 If y < 0 Then y = 0 If y > 568 Then y = 568 Ball Movement ball_x = ball_x + ball_dx ball_y

For p.Player = Each Player ; Draw or update p Next Let's tie it all together into a 2-player Pong game. No AI, just two paddles and a ball.

; Slow down the loop so it doesn't zoom too fast (50 milliseconds) Delay 20 Wend