Daybreak 2 New Script | High-Quality | 2025 |
// Spawn new object let enemy = spawn_object("goblin", x: 200, y: 200 ) enemy.set_ai("aggressive")
// Events on_event("name", func(data) ... ) emit_event("name", payload) Daybreak 2 New Script
// Objects obj.property obj.method()
// Attach to game events on_event("player_damaged", func(event_data) let damage = event_data.amount console.log("Took \damage damage!") ) // Trigger custom events emit_event("custom_chest_opened", chest_id: 5, loot: "potion" ) // Spawn new object let enemy = spawn_object("goblin",