Dunking Simulator Script -

Would you like an explanation of how any specific feature (like auto-dunk) works internally, or help with a legitimate game strategy?

-- Start loops spawn(autoDunk) spawn(autoCollect) Dunking Simulator Script

-- Auto collect currency function autoCollect() for _, item in pairs(workspace:GetDescendants()) do if item.Name:find("Gem") or item.Name:find("Coin") then character.HumanoidRootPart.CFrame = item.CFrame wait(0.1) end end end Would you like an explanation of how any