Extreme Race Game Unity -

void StartDrift()

void HandleInput()

void OnTriggerEnter(Collider other)

void FixedUpdate()

void UpdateTimerDisplay()

void ApplyVisualEffects()

StartCoroutine(BoostCoroutine());

float originalTurnMultiplier = driftTurnMultiplier; driftTurnMultiplier *= 0.8f; yield return new WaitForSeconds(0.5f); driftTurnMultiplier = originalTurnMultiplier;

if (vignette != null) vignette.intensity.value = 0.3f; if (motionBlur != null) motionBlur.shutterAngle.value = 180f; if (chromaticAberration != null) chromaticAberration.intensity.value = 0f;

// Private variables private float currentSpeed; private float currentTurn; private bool isBoosting = false; private float currentBoostTime; private float currentCooldown; private int currentBoostCharges; private float currentRechargeTimer; private Rigidbody rb; extreme race game unity

using UnityEngine; using System.Collections; public class CameraShake : MonoBehaviour

public void ResetEffects()

Scheduled A Call

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