void StartDrift()
void HandleInput()
void OnTriggerEnter(Collider other)
void FixedUpdate()
void UpdateTimerDisplay()
void ApplyVisualEffects()
StartCoroutine(BoostCoroutine());
float originalTurnMultiplier = driftTurnMultiplier; driftTurnMultiplier *= 0.8f; yield return new WaitForSeconds(0.5f); driftTurnMultiplier = originalTurnMultiplier;
if (vignette != null) vignette.intensity.value = 0.3f; if (motionBlur != null) motionBlur.shutterAngle.value = 180f; if (chromaticAberration != null) chromaticAberration.intensity.value = 0f;
// Private variables private float currentSpeed; private float currentTurn; private bool isBoosting = false; private float currentBoostTime; private float currentCooldown; private int currentBoostCharges; private float currentRechargeTimer; private Rigidbody rb; extreme race game unity
using UnityEngine; using System.Collections; public class CameraShake : MonoBehaviour
public void ResetEffects()