Flashbang - Fivem Script
-- Trigger effect to all clients after delay Citizen.SetTimeout(1500, function() TriggerClientEvent('flashbang:detonate', -1, GetEntityCoords(projectile)) end) end) This uses Cam Shake , Screen Fade , and Audio Submix manipulation.
if distance < 30 then local intensity = 1.0 - (distance / 30.0) applyFlashbangEffect(intensity, distance) -- Optional: Lower weapon if very close if distance < 5 then SetCurrentPedWeapon(ped, GetHashKey('WEAPON_UNARMED'), true) end end end) FiveM's native audio can be overridden with a high-pitched tinnitus sound via NUI. flashbang fivem script
-- Event receiver RegisterNetEvent('flashbang:detonate') AddEventHandler('flashbang:detonate', function(bangCoords) local ped = PlayerPedId() local myCoords = GetEntityCoords(ped) local distance = #(myCoords - bangCoords) -- Trigger effect to all clients after delay Citizen
