Fractured But Whole Difficulty 🎯 Pro

Ear Training for sound engineers

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fractured but whole difficulty

What is it?

TrainYourEars EQ Edition is an ear training software for Mac and PC designed to help you understand equalisers and frequencies like never before.

fractured but whole difficulty

How does it work?

It speeds up your learning process exposing you to hundreds of random equalizations you have to guess. If you are wrong, it will let you know “how wrong”, and it will let you hear both your guess and the correct answer.

In no time you will develop a frequency memory which will allow you to connect the sound you imagine in your head with the parameters you need to dial, quickly and easily than ever.

fractured but whole difficulty

What is new in TrainYourEars 2.0?

It has a brand new training method. Instead of guessing, you have to make corrections while you hear the result.

The person who suggested this method to us in the first place was Bob Katz, a renowned mastering guru. We tested it, we loved it, so here it is for all you to enjoy!

Besides it has a new, modern and clean interface, a new assisted training screen, a new exercise designer, it supports other languages, and many other features.

I like the idea but… why should I train?

The ability to connect what is in your mind with the appropriate parameters you have to dial to get that sound is not an easy task. The steps involved should be:

fractured but whole difficulty

Sometimes people get lost in the translation step and start turning knobs without confidence. The more you work, the better you understand what those knobs really do, but it is a slow process.

People excel in this matter after many years, because they have learned experimenting with lots of different processes applied to lots of different sources. The purpose of this training is to open your ears to what each frequency sounds like and reduce the amount of time needed to acquire this knowledge.

In 15 minutes you can guess or correct 100 random equalisations, so training every day for a few weeks is equivalent to accumulating the experience of many years.

Interesting… and how does it work?

First, you load the music you want to train with:

fractured but whole difficulty

Then, you choose an exercise or design a new one:

fractured but whole difficulty

And finally, train your ears with one of these two methods!

fractured but whole difficulty
fractured but whole difficulty

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Fractured But Whole Difficulty 🎯 Pro

The most immediate layer of difficulty is mechanical and spatial. Unlike its predecessor, The Stick of Truth , which was a more straightforward action-RPG, The Fractured But Whole adopts a grid-based tactical combat system reminiscent of Final Fantasy Tactics or XCOM . The core challenge here is positional awareness. Enemies are not mere sponges; they possess unique abilities that manipulate the battlefield—pushing, pulling, and shifting players across a dynamic grid. A single misstep can leave a hero vulnerable to a devastating flanking maneuver or a status effect that cascades into a party wipe. The game demands constant recalculation of knockback trajectories, area-of-effect cones, and turn-order management. For a player accustomed to button-mashing, this spatial puzzle presents a steep and unforgiving learning curve, where victory hinges on treating every skirmish like a chess match decided by flatulence-propelled movement.

In the landscape of contemporary gaming, difficulty is often a numbers game: higher health pools, increased enemy damage, and a thinner margin for error. Yet, South Park: The Fractured But Whole subverts this traditional paradigm. On its surface, the game offers a seemingly simple tactical RPG experience, but beneath its crass humor and cartoonish facade lies a sophisticated and often brutal challenge. The true difficulty of The Fractured But Whole is not a linear slider but a fractured concept, emerging from the tension between its accessible mechanics, its punishing tactical depth, and its satirical commentary on player agency and power progression. fractured but whole difficulty

Paradoxically, a significant layer of difficulty is narrative and ironic: the challenge of being a "hero" in South Park. The game satirizes the very concept of power progression found in other media. Your character, the New Kid, is ostensibly gaining godlike time-manipulation abilities. Yet, the plot consistently undermines this power. You are perpetually a pawn in a LARPing session orchestrated by Cartman (The Coon). The "difficulty" here is emotional and comedic; no matter how many battles you win, you are constantly subjected to humiliating fetch quests, absurd betrayals, and the bureaucratic nightmare of uniting a fractured group of egomaniacal children. The hardest challenge the game presents is not defeating a final boss, but navigating the social labyrinth of a superhero civil war, where the true enemy is the pettiness and selfishness of your own allies. This meta-difficulty forces the player to reconcile their desire for heroic power fantasy with the crushing reality of being a kid in a world where adults are useless and friends are rivals. The most immediate layer of difficulty is mechanical

In conclusion, the difficulty of South Park: The Fractured But Whole is a multifaceted, deceptive beast. It is the spatial difficulty of tactical positioning, the intellectual difficulty of system mastery, the narrative difficulty of ironic futility, and the ethical difficulty of satirical choice. The game does not ask if you can press buttons faster or grind longer; it asks if you can think spatially, adapt strategically, tolerate absurdity, and confront uncomfortable truths. By fracturing the very definition of challenge, the game achieves something rare: it is simultaneously one of the most accessible and one of the most demanding RPGs of its generation, a crude masterpiece that proves the hardest battles are not always against monsters, but against the grid, the system, and yourself. Enemies are not mere sponges; they possess unique

However, the most ingenious form of difficulty is systemic and strategic: the class system. The game famously allows players to multiclass, combining powers from up to four different disciplines (Brutalist, Speedster, Blaster, etc.). At first glance, this offers limitless customization and the promise of an overpowered protagonist. Yet, this freedom is a trap for the unwary. The game provides little guidance on synergistic builds, and a poorly constructed "Ultimate" can be catastrophically weak. The difficulty here lies in system mastery. Players must learn to weave together status effects (like "Grossed Out" or "Shielded") across different classes, timing cooldowns perfectly to exploit enemy vulnerabilities. The game punishes the "jack of all trades, master of none" approach ruthlessly. The challenge is not in grinding for experience—which is largely ineffective—but in intellectual adaptation, forcing the player to constantly respec and rethink their strategy for each new enemy faction, from the teleporting Sixth Graders to the damage-absorbing Police.

Finally, the game introduces a unique "Difficulty" slider tied directly to skin color. In a moment of brilliant, uncomfortable satire, the player chooses a combat difficulty level based on the character's skin tone, ranging from "Donald Trump" (easiest, lightest) to "The Prophet Muhammad" (hardest, darkest). This setting does not change enemy AI or damage values but instead reduces the amount of money and "likes" you earn from the game's social media meta-system. This is the game’s most profound difficulty: ethical and social commentary. The challenge here is not for the character, but for the player’s conscience. Do you choose an easier path for material gain, acknowledging the satirical critique of white privilege? Or do you opt for a more difficult, less rewarding playthrough to align with a moral stance? This mechanic reframes the entire concept of difficulty, moving it from a test of reflexes or tactics to a test of self-awareness. The "fractured" difficulty of the title is never clearer than here, where the game’s hardest setting has nothing to do with combat and everything to do with systemic injustice.

What about people… what are they saying?

People are loving ♥ TrainYourEars.

When you get a release going, let me know and I’ll be sure to put a link to your site in my book.
BOB KATZ
Mastering Guru, Florida
Digido Studios
I love the software, it's addictive.
DIMITRI CONDAX
Mastering Engineer, Canada
Planet Sudios
It's the best program of this kind & can do a lot for you if used regularly. 
I always recommend it to my fellow engineers.
PETER JUNGE
Engineer, Producer & Musician, United Kingdom
RecordMixing.co.uk
I'm taking a Critical Listening class and absolutely love your program. It's more useful than the class itself.
XAVIER HERRERA
Music Producer, Washington
Art Institute of Washington
As someone with lot of experience, I was surprised by how much it refined my ability to detect frequencies.
JOEL KROZER
Mastering Engineer, Denmark
6 Bit Deep Sudios
I love the software!
I would never be without it again. It helps me be more unbiased, confident and precise.
Andy Crystal
Producer, Composer &  Mastering Engineer, Italy
Andy Crystal Productions
I've used it since 2013.
It helped me greatly to improve my knowledge of freqs & EQs. I can't recommend it enough!
STEPHEN KELLY
Sound Engineer and Producer, United Kingdom
Understanding Audio
It’s fantastic. Great and fun! Highly customisable, and extremely useful. 
I'll recommend it to the college. Amazing tool.
NEIL ALDRIDGE
Sound engineer and Movie ADR, New Zealand
Neil Aldridge IMDB records
TYE is awesome. I'm going to encourage my students to get it. And I want to purchase some licenses for my school.
EDWARD HARRINGTON
Music technology professor, New Mexico
New Mexico Highlands University

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Fractured But Whole Difficulty 🎯 Pro

Final price was 89€, but the 49€ launch offer was such a success that we sold twice as many as we expected.
After a lot of thought we decided to keep this reduced price forever :)

Thanks to all the people who has supported this project so far and made this possible!

Final price
fractured but whole difficulty
fractured but whole difficulty
Reduced price
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fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty
fractured but whole difficulty