βββββ βββ Vertical fine gradients (bottom fill) ββββββββ Horizontal fine gradients (left fill) | Use case | Recommended characters | |----------|------------------------| | Progress bar | β + β | | Pixel art (low-res) | β | | Pixel art (high-res) | β , β , β , β + quadrants | | Grayscale shading | β , β , β , β | | Data visualization (bar charts) | β to β (U+2581βU+2588) |
4 rows of text = 8 rows of pixels.
# Each text row combines two pixel rows top_pixels = [1,0,1] # black=0, white=1 bottom_pixels = [0,1,0] pixel_row = '' for top, bottom in zip(top_pixels, bottom_pixels): if top and bottom: pixel_row += 'β' elif top and not bottom: pixel_row += 'β' elif not top and bottom: pixel_row += 'β' else: pixel_row += ' ' 9. Quick Reference Cheatsheet β β β β β Full block (solid) β β β β β Dark shade β β β β β Medium shade β β β β β Light shade β Upper half β Lower half β Left half β Right half Full Block Unicode
Example: 2x2 pixel smiley
Full Block Unicode characters are powerful for text-mode graphics. They work universally on modern systems, are easy to use, and require no special libraries β just a monospace font. They work universally on modern systems, are easy