Gravity Gun Script <2025>
void ThrowObject() { if (heldObject == null) return;
heldObject.useGravity = true; heldObject.drag = 1f; heldObject.velocity = playerCamera.transform.forward * throwForce; heldObject = null; isHolding = false; } Gravity gun script
void TryGrabObject() { RaycastHit hit; Ray ray = playerCamera.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0)); void ThrowObject() { if (heldObject == null) return;
void Update() { if (Input.GetButtonDown("Fire1")) // Left click: Grab/Throw { if (isHolding) ThrowObject(); else TryGrabObject(); } heldObject.useGravity = true
void PullObject() { RaycastHit hit; Ray ray = playerCamera.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
if (Physics.Raycast(ray, out hit, grabRange, grabbableLayer)) { Rigidbody rb = hit.collider.attachedRigidbody; if (rb != null && rb.mass < 50f) // Avoid grabbing too-heavy objects { heldObject = rb; heldObject.useGravity = false; heldObject.drag = 10f; isHolding = true; } } }