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[c0.30-c] Not Awesome 2 [Realms and More] [Online Mode] (9 / 128) 162.245.188.76:25556 |
| The Betacraft entrance to Not Awesome 2. Play together with ClassiCube users in compatible worlds! | |
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[c0.0.23a_01] WebMC Classic (0 / 128) c.webmc.fun:25555 |
| Creative superflat freebuild server. | |
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[c0.30-c] ClassicHaven [Online Mode] (0 / 256) 15.204.223.25:25565 |
| BetaCraft portal to ClassicHaven! • Freebuild, Realms, Lava Survival and More! • Running since 2017 • ClassiCube/Minecraft Classic (0.0.15a-0.30c) | |
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[c0.30-c] Omniarchive Classic [Classic-Style Freebuild] [Online Mode] (0 / 256) 170.205.24.39:25569 |
| Classic freebuild as you've always remembered it! | |
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[c0.30-c] [BINOCLARD.NET] MINESWEEPER CLASSIC [Online Mode] (0 / 16) binoclard.net:25565 |
| Minesweeper, but on Minecraft Classic. https://minesweeper.binoclard.net/ | |
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[c0.30-c] Lenni's Classic Anarchy (0 / 64) lenni0451.net:39999 |
| Classic anarchy. Running since 2021-07-27! Over 2000 museum backups available to explore. | |
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[c0.30-c] Good old Lava Survival [Online Mode] (0 / 256) 145.239.86.249:25589 |
| Betacraft support for this server is planned to be dropped sometime around early-2026. Lava survival as you remembered it! | |
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[c0.30-c] AlwaysClassic [Online Mode] (0 / 64) alwaysalpha.xyz:25564 |
| AlwaysAlpha in Classic! Join a variety of worlds for an authentic classic experience! - https://discord.gg/6uA9JbN - Lax rules, just use common sense | |
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[c0.30-c] Supernova Online (0 / 256) 81net.duckdns.org:25566 |
| A Classic Minecraft server running since 2025 | |
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[c0.30-c] The Grand Province (0 / 16) province.krazeetobi.org:25565 |
| The grand successor to The 1313 District. |
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[Indev+] Forest Of Cope (0 / 20) 94.130.10.43:65501 |
| The last standing InDev server on BetaCraft! Only one rule: Don't be an asshole! Check discord for how to connect: https://discord.gg/M7DFEmQTmp [94.130.10.43:65501] |
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[inf-20100618] Cozy Infdev [Online Mode] (0 / 20) infdev.cozybeta.ca:53012 |
| A friendly whitelisted vanilla SMP server, join via our discord https://discord.gg/Wrpv7eZV32 We take all applicants. |
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[a1.1.2_01] PlanetNostalgia - Alpha 1.1.2_01 Economy Survival Server (3 / 36) 37.59.98.229:25565 |
| Minecraft Alpha 1.1.2_01 Economy Survival Server. Join our Discord - https://discord.gg/tUaEPHAtQp - Plugins: hModEssentials, iConomy, Towny, LWC, Spleef, LogBlock, BigBrother & more! | |
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[A1.2.6 (modded)] AlphaPlace (2 / 1024) alphaplace.net:25565 |
| The biggest Alpha 1.2.6 server running https://alphaplace.net/ | |
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[a1.2.6] AlwaysAlpha (1 / 64) alwaysalpha.xyz:25565 |
| The oldest currently running Alpha server on vanilla Alpha 1.2.6 - https://discord.gg/6uA9JbN - Lax rules, just use common sense | |
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[a1.1.2_01] AlwaysAlpha a1.1 (0 / 64) alwaysalpha.xyz:25566 |
| The Alpha experience in Alpha 1.1 - https://discord.gg/6uA9JbN - Lax rules, just use common sense | |
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[a1.2.6] 2Alpha2T (0 / 20) 2alpha2t.ddns.net:25565 |
| The only true Alpha anarchy server - https://discord.gg/AVgysSBPhc |
Multiple paths, hidden passages, and optional bosses reward exploration. You’re not just walking a straight line – finding the hidden hot springs for a heal or rare loot is satisfying. The Mixed Grind vs. Reward Leveling is slow pre-floor 10. You’ll revisit early rooms for jade shards. Some players will enjoy the old-school pacing; others will find it tedious. Version 1.07 tweaked drop rates, but it’s still a grind.
“A chilly, challenging crawl with rewarding exploration – if you can handle the grind.” The Good Deep Dungeon Mechanics Version 1.07 polishes the core loop: resource management, trap avoidance, and turn-based combat. The “Ice Jade” system (mana/heat mechanic) adds genuine tension – push too deep without managing your jade, and you’ll freeze or wipe. Enemy variety keeps floors 5-15 fresh.
Here’s a solid, balanced review for Ice Jade Dungeon Adventure -v1.07- by Shimots... (assuming the context is an adult/RPG dungeon crawler, typical of Shimots’ work). Platform: PC (RPG Maker) | Genre: Dungeon Crawler / Adult RPG
English patch (if used) is functional but clunky – a few untranslated skill descriptions and odd item names. The default RPG Maker menus feel dated. The Not-So-Good Adult Content Integration If you’re here for the adult scenes, they’re decent but repetitive. Most are loss-only (you must lose to specific enemies), which can frustrate completionists. No gallery unlock in v1.07 without external save.
Shimots’ signature spritework shines. Cold blues, stark caverns, and detailed enemy designs create a genuine sense of dread. The CGs (where applicable) are well-integrated, triggering on defeat or specific events without feeling forced.
Multiple paths, hidden passages, and optional bosses reward exploration. You’re not just walking a straight line – finding the hidden hot springs for a heal or rare loot is satisfying. The Mixed Grind vs. Reward Leveling is slow pre-floor 10. You’ll revisit early rooms for jade shards. Some players will enjoy the old-school pacing; others will find it tedious. Version 1.07 tweaked drop rates, but it’s still a grind.
“A chilly, challenging crawl with rewarding exploration – if you can handle the grind.” The Good Deep Dungeon Mechanics Version 1.07 polishes the core loop: resource management, trap avoidance, and turn-based combat. The “Ice Jade” system (mana/heat mechanic) adds genuine tension – push too deep without managing your jade, and you’ll freeze or wipe. Enemy variety keeps floors 5-15 fresh.
Here’s a solid, balanced review for Ice Jade Dungeon Adventure -v1.07- by Shimots... (assuming the context is an adult/RPG dungeon crawler, typical of Shimots’ work). Platform: PC (RPG Maker) | Genre: Dungeon Crawler / Adult RPG
English patch (if used) is functional but clunky – a few untranslated skill descriptions and odd item names. The default RPG Maker menus feel dated. The Not-So-Good Adult Content Integration If you’re here for the adult scenes, they’re decent but repetitive. Most are loss-only (you must lose to specific enemies), which can frustrate completionists. No gallery unlock in v1.07 without external save.
Shimots’ signature spritework shines. Cold blues, stark caverns, and detailed enemy designs create a genuine sense of dread. The CGs (where applicable) are well-integrated, triggering on defeat or specific events without feeling forced.