Java Games 220x176 » [Free]
private void checkCollisions() { Rectangle playerBounds = player.getBounds(); for (int i = 0; i < collectibles.length; i++) { if (collectibles[i] != null && collectibles[i].isActive()) { if (playerBounds.intersects(collectibles[i].getBounds())) { collectibles[i].deactivate(); score++; // Respawn new collectible to keep game alive collectibles[i] = new SolidCollectible(10 + random.nextInt(WIDTH - 20), 10 + random.nextInt(HEIGHT - 50)); } } } }
startGame(); }
// Create a retro pixel-style font pixelFont = new Font("Monospaced", Font.BOLD, 12); } java games 220x176
private void startGame() { running = true; gameThread = new Thread(new GameLoop()); gameThread.start(); }
/** * Solid collectible piece (orange gem-like block). */ private static class SolidCollectible { private int x, y; private boolean active; private static final int SIZE = 8; for (int i = 0
public static void main(String[] args) { SwingUtilities.invokeLater(() -> { new SolidPieceGame(); }); } }
// Scale graphics to our game resolution g.scale(SCALE, SCALE); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF); 10 + random.nextInt(HEIGHT - 50))
// Draw instructions g.setColor(new Color(200, 200, 200)); g.drawString("← → MOVE", 8, HEIGHT - 6);
/** * Solid player piece (a crisp, retro block). */ private static class SolidPlayer { private int x, y; private static final int SIZE = 12; private static final int SPEED = 16;