Maplestory V111 Training Guide -
| Level | Map | Mobs | |-------|-----|------| | 140–150 | Leafre: Nest of the Ancient Dragon III | Skelegon, Skelosaurus | | 145–155 | ToT (Temple of Time) – Memory Lane 1–3 | Mithril Mutae, etc. | | 150–165 | ToT – Road to Oblivion 4–5 | Oblivion Monks (great for Bishops – Heal kills undead!) |
At 80, normal Zakum (body prequests done). If you have a party, arms give ~5–10% per run until 100. At 90, try Horntail (pre-quests lengthy but worth it for EXP and pendant). maplestory v111 training guide
If your server has MP3 active (Singapore – Ghost Ship), it’s godly from 50–80. Mobs have low HP, high density, and drop Reindeer Milk. Downside: often crowded. | Level | Map | Mobs | |-------|-----|------|
If you’re a Bishop, go to Road to Oblivion 4 at 145 – Heal one-shots Oblivion Monks for 30k+ EXP per cast. You’ll hit 165 in a day. Level 165–200: The Endgame Grind This is where v111 becomes brutal. No 2x EXP coupons (unless events), no hyper skills, no 5th job. You need patience. Best Spots 165–185 | Map | Mobs | EXP per kill | Notes | |-----|------|--------------|-------| | ToT – Oblivion 4–5 (undead) | Oblivion Monks | ~9k | Still best for Bishops. | | ToT – Gate to the Past (1–3) | Chief Oblivion Guardians | ~11k | High spawn, non-undead. | | SH – Armory (continued) | Knight Commander | ~12k | Need strong single-target. | | Future Henesys (if available) | Stumps, Slimes (Lv. 180+) | ~15k | Rare in v111, but some servers have it. | Best Spots 185–200 | Map | Mobs | Notes | |-----|------|-------| | ToT – The Burning Forest | Corrupted Grownups, etc. | Dangerous but top EXP. | | Twisted Aqua Road (if enabled) | Advanced Goby, Goblin King | Not common in v111. | | Hall of Honor (SH final) | High Knight Commander | 1–2% per hour at 190+ on 1x. | At 90, try Horntail (pre-quests lengthy but worth
Leave LHC. You can optionally do Stronghold (SH) prequests at 140, but SH is better at 145+. Level 140–165: Stronghold and Beyond Stronghold (SH) – located in Future Ereve (needs prequests). Mobs are Lv. 140–165, with higher HP than LHC but better EXP. SH Maps | Map | Mobs | Level | Notes | |-----|------|-------|-------| | First Drill Hall | Low-rank Knight A/B | 140–150 | Good entry spot. | | Second Drill Hall | High-rank Knight C/D | 150–160 | Best EXP in v111 for this range. | | Armory | Knight Commander | 160–165 | Very high HP; requires funded DPS. |


