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Metin2 Python | Loader

def load_sound(self, name: str) -> Optional[bytes]: """Load sound file""" paths = [ f'sound/{name}', f'sfx/{name}', f'music/{name}' ] for path in paths: data = self.archive.read_file(path) if data: return data return None

def _index_pak_file(self, pak_path: Path): """Index files inside a PAK archive""" try: with open(pak_path, 'rb') as f: # Read header header = f.read(4) if header == self.PAK_HEADER: self._parse_pak(f, pak_path) elif header == self.EPK_HEADER: self._parse_epk(f, pak_path) except Exception as e: print(f"Error indexing {pak_path}: {e}") metin2 python loader

def get_skill(self, vnum: int) -> Optional[SkillInfo]: """Get skill by virtual number""" return self.database.skills.get(vnum) name: str) -&gt

def _parse_pak(self, f: BinaryIO, pak_path: Path): """Parse standard PAK format""" # Read file count file_count = struct.unpack('<I', f.read(4))[0] for _ in range(file_count): # Read file entry name_len = struct.unpack('<I', f.read(4))[0] file_name = f.read(name_len).decode('ascii', errors='ignore') offset = struct.unpack('<I', f.read(4))[0] size = struct.unpack('<I', f.read(4))[0] self.file_index[file_name.lower()] = { 'path': pak_path, 'offset': offset, 'size': size } pak_path) elif header == self.EPK_HEADER: self._parse_epk(f

def search_mobs(self, name: str) -> List[MobInfo]: """Search monsters by name""" name_lower = name.lower() return [mob for mob in self.database.mobs.values() if name_lower in mob.name.lower()]

def search_items(self, name: str) -> List[ItemInfo]: """Search items by name""" name_lower = name.lower() return [item for item in self.database.items.values() if name_lower in item.name.lower()]

def read_file(self, file_path: str) -> Optional[bytes]: """Read a file from the archives""" file_path = file_path.lower() if file_path not in self.file_index: return None entry = self.file_index[file_path] try: with open(entry['path'], 'rb') as f: f.seek(entry['offset']) data = f.read(entry['size']) return data except Exception as e: print(f"Error reading {file_path}: {e}") return None Database Loader ============================================ class Metin2Database: """Loader for game database files (item_proto, mob_proto, etc.)"""