Mre Sdk -
// Main loop simulation int main(void) mre_app_entry();
// Types typedef uint8_t BOOL; typedef uint8_t BYTE; typedef uint16_t WORD; typedef uint32_t DWORD;
#endif // 3. Example MRE SDK Implementation ( mre_impl.c ) #include "mre.h" #include <stdio.h> // Simulated display buffer static DWORD display_buffer[320*240]; static int screen_w = 240, screen_h = 320; static DWORD bg_color = RGB(255,255,255); static int running = 1; mre sdk
// Events typedef enum MRE_EVENT_KEY_PRESS, MRE_EVENT_KEY_RELEASE, MRE_EVENT_TIMER, MRE_EVENT_PEN_DOWN, MRE_EVENT_PEN_UP, MRE_EVENT_PEN_MOVE MRE_EVENT;
int mre_get_screen_width(void) return screen_w; int mre_get_screen_height(void) return screen_h; // Main loop simulation int main(void) mre_app_entry(); //
// Simulate event loop while(running) // In real MRE, events come from platform // Simulate a key press to exit static int counter = 0; if(counter++ > 1000000) mre_handle_event(MRE_EVENT_KEY_PRESS, MRE_KEY_SOFT_LEFT); break;
Below is a in C (common for MRE SDKs): 1. Basic MRE Application Structure // main.c #include "mre.h" // Application entry point void mre_app_entry(void) // Types typedef uint8_t BOOL
void mre_draw_text(const char* text, int x, int y, DWORD color) // Simulate text drawing printf("[MRE] Draw text '%s' at (%d,%d) color %06X\n", text, x, y, color);


