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push r4, lr ldr r4, [r0] cmp r4, #0 beq .L1 mov r1, #0x44 bl update_health .L1: pop r4, pc
push r4, lr ldr r4, [r0, #0] cmp r4, #0 beq skip mov r1, #0x44 bl update_health skip: pop r4, pc nds decompiler
| Challenge | Why It's Hard | |-----------|----------------| | Thumb/ARM interworking | Code can switch modes via bx – requires tracking state. | | Overlapping data/code | Game data embedded in code sections (tiles, models). | | ARM9 & ARM7 binary together | Decompiler must separate by entry points. | | Inline assembly | C code with asm() is common – appears as raw instructions. | | No relocation info | Absolute addresses are often hardcoded constants. | | Optimization artifacts | GCC's -Os produces non-linear control flow (jump tables, loop inversion). | 5. High-Level Architecture (Pseudocode) class NDSDecompiler: def load_nds(self, path): self.arm9_bin = extract_arm9(path) self.arm7_bin = extract_arm7(path) def decompile_arm9(self): cfg = build_cfg(self.arm9_bin, mode='ARM') functions = detect_functions(cfg) for f in functions: ir = asm_to_ir(f) c_code = ir_to_c(ir) print(c_code) push r4, lr ldr r4, [r0] cmp r4, #0 beq
# NDS Decompiler – Convert NDS ARM/Thumb binaries to C pseudocode This tool recovers control flow, function boundaries, and hardware register accesses from Nintendo DS ROMs. | | Inline assembly | C code with