Ohikkoshi 1993 Apr 2026

Ohikkoshi 1993 Apr 2026

For fans of Katsuhiro Otomo , Tsutomu Takahashi , or anyone who ever wished The Big Lebowski had more Yakuza and time loops — track this down. Just don’t expect a tidy ending. Some moves aren’t about arriving. They’re about the frantic, stupid, glorious act of leaving.

What does he use this power for? Cheating at pachinko. Avoiding punches. Picking up cigarettes he just dropped. He’s the laziest time-manipulator in manga history. ohikkoshi 1993

Everything spirals when his ex-girlfriend, , shows up with a feral child in tow and a Yakuza hit squad on her heels. The “moving” in Ohikkoshi isn’t just a change of apartment — it’s a violent, desperate flight through neon back alleys, love hotels, and sewer systems, with Shinohara forced to use his pathetic but inventive power in increasingly reckless ways. Style and Tone If Blade of the Immortal is a disciplined, brutal kendo match, Ohikkoshi is a bar fight played at 2x speed while someone smashes a CRT television. For fans of Katsuhiro Otomo , Tsutomu Takahashi

But don’t let the mundane title fool you. This 1993 cyberpunk romp is less about packing boxes and more about shotgun weddings, Yakuza debt, hyper-advanced bio-implants, and a protagonist who would rather set his brain on fire than grow up. The story follows Shinohara , a grungy, chain-smoking twenty-something living in a near-future Tokyo that feels like Akira crashed into a punk house. Shinohara owes a massive debt to the local Yakuza, and his only asset is a bizarre piece of black-market tech: a “Brain Hiccup” chip implanted in his skull that allows him to rewind time — but only by a few seconds, and only for himself. They’re about the frantic, stupid, glorious act of leaving

Samura’s art here is raw, kinetic, and gloriously messy. His signature expressive faces are already on full display — characters twist into snarls, laughs, and agony within single panels. The action is frantic, cut like a music video from the golden age of MTV: jump-cuts, wide-angle lurches, and sudden close-ups of a boot connecting with a skull.

It’s also a perfect snapshot of early ‘90s Japan — the bubble era’s hangover. The economy has stalled, youth culture is cynical, and technology promises godlike power but delivers only the ability to fix minor mistakes. Shinohara is the ultimate slacker antihero: given a time machine, he uses it to be slightly less incompetent. Ohikkoshi (1993) is not a masterpiece of narrative cohesion. It’s too short, too chaotic, and too weird for that. But it is a masterpiece of punk energy. It’s the kind of manga you stumble across in a used bookstore at 2 AM, read in one breath, and immediately want to show your friends.

Here’s a write-up about Ohikkoshi (1993), the cult classic Japanese cyberpunk manga by Hiroaki Samura (best known for Blade of the Immortal ). Before Hiroaki Samura became a legend for his epic samurai saga Blade of the Immortal , he unleashed a short, feverish, and utterly unclassifiable one-shot onto the world: Ohikkoshi (お引越し) — literally, “Moving Day.”

For fans of Katsuhiro Otomo , Tsutomu Takahashi , or anyone who ever wished The Big Lebowski had more Yakuza and time loops — track this down. Just don’t expect a tidy ending. Some moves aren’t about arriving. They’re about the frantic, stupid, glorious act of leaving.

What does he use this power for? Cheating at pachinko. Avoiding punches. Picking up cigarettes he just dropped. He’s the laziest time-manipulator in manga history.

Everything spirals when his ex-girlfriend, , shows up with a feral child in tow and a Yakuza hit squad on her heels. The “moving” in Ohikkoshi isn’t just a change of apartment — it’s a violent, desperate flight through neon back alleys, love hotels, and sewer systems, with Shinohara forced to use his pathetic but inventive power in increasingly reckless ways. Style and Tone If Blade of the Immortal is a disciplined, brutal kendo match, Ohikkoshi is a bar fight played at 2x speed while someone smashes a CRT television.

But don’t let the mundane title fool you. This 1993 cyberpunk romp is less about packing boxes and more about shotgun weddings, Yakuza debt, hyper-advanced bio-implants, and a protagonist who would rather set his brain on fire than grow up. The story follows Shinohara , a grungy, chain-smoking twenty-something living in a near-future Tokyo that feels like Akira crashed into a punk house. Shinohara owes a massive debt to the local Yakuza, and his only asset is a bizarre piece of black-market tech: a “Brain Hiccup” chip implanted in his skull that allows him to rewind time — but only by a few seconds, and only for himself.

Samura’s art here is raw, kinetic, and gloriously messy. His signature expressive faces are already on full display — characters twist into snarls, laughs, and agony within single panels. The action is frantic, cut like a music video from the golden age of MTV: jump-cuts, wide-angle lurches, and sudden close-ups of a boot connecting with a skull.

It’s also a perfect snapshot of early ‘90s Japan — the bubble era’s hangover. The economy has stalled, youth culture is cynical, and technology promises godlike power but delivers only the ability to fix minor mistakes. Shinohara is the ultimate slacker antihero: given a time machine, he uses it to be slightly less incompetent. Ohikkoshi (1993) is not a masterpiece of narrative cohesion. It’s too short, too chaotic, and too weird for that. But it is a masterpiece of punk energy. It’s the kind of manga you stumble across in a used bookstore at 2 AM, read in one breath, and immediately want to show your friends.

Here’s a write-up about Ohikkoshi (1993), the cult classic Japanese cyberpunk manga by Hiroaki Samura (best known for Blade of the Immortal ). Before Hiroaki Samura became a legend for his epic samurai saga Blade of the Immortal , he unleashed a short, feverish, and utterly unclassifiable one-shot onto the world: Ohikkoshi (お引越し) — literally, “Moving Day.”

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In case you are curious, here is how I had my controls mapped:
Directions - left analogue stick
Walk/ run - L3
Crouch - L2
Jump - L1
Previous force power - left d-pad
Next force power - right d-pad
Saber style - down d-pad
Reload - up d-pad
Use - select
Show scores - start
Bow - triangle (Y)
Use force power - mouse 4 (rear side button)
Special ability (slap) - mouse 5 (front side button)
Primary attack - left mouse button
Secondary attack - right mouse button
Change weapon - scroll wheel up/ down
Special ability (throw saber/ mando rocket) - Mouse 3 (push down scroll wheel)

Bare in mind the PS1 controller is layed out differently to the eggsbox controller. I put Use on select because I could reach it from the analogue stick easily.
 
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