Pixel Art Maker For Melon Playground ❲480p❳

canvas display: block; margin: 0 auto; box-shadow: 0 0 0 3px #ffcf8a, 0 8px 20px rgba(0,0,0,0.5); border-radius: 12px; cursor: crosshair; background-color: #1a1e2a;

<script> (function() // ---------- DOM elements ---------- const canvas = document.getElementById('pixelCanvas'); const ctx = canvas.getContext('2d'); const gridSizeSelect = document.getElementById('gridSizeSelect'); const clearBtn = document.getElementById('clearCanvasBtn'); const fillBgBtn = document.getElementById('fillCanvasBtn'); const exportPngBtn = document.getElementById('exportPNG'); const exportJsonBtn = document.getElementById('exportSpriteData'); const colorPicker = document.getElementById('activeColor'); const colorPreview = document.getElementById('currentColorPicker');

// ---- change grid size ---- function changeGridSize() const newSize = parseInt(gridSizeSelect.value, 10); if(newSize === currentGridSize) return; // backup old colors? but we can optionally preserve? but resize resets canvas better to keep new fresh matrix. // but user might want to keep old drawing? To be friendly, we can attempt to map old drawing into new grid? // That could be messy (scale). For simplicity and clarity, we reset matrix with default bg, but we show warning? We'll just reinit. currentGridSize = newSize; pixelMatrix = initMatrix(currentGridSize, DEFAULT_BG); resizeAndRedraw(); pixel art maker for melon playground

.melon-badge background: #00000055; border-radius: 28px; text-align: center; font-size: 0.7rem; padding: 6px 10px; color: #ffe1aa; margin-top: 12px; font-weight: bold;

footer font-size: 0.7rem; text-align: center; color: #8aaec0; margin-top: 12px; canvas display: block; margin: 0 auto; box-shadow: 0

.size-control display: flex; align-items: center; gap: 12px; background: #171c26; padding: 5px 15px; border-radius: 40px; .size-control span color: #ffcf8a; font-weight: bold;

select, input background: #0e111b; border: 1px solid #ffb347; color: #ffe6c7; padding: 6px 10px; border-radius: 28px; font-family: monospace; font-weight: bold; // but user might want to keep old drawing

// additional: fill with selected color as bucket from button? add a new button? but we already have fill BG (background only) // Also we can add a "flood fill active color" button. const floodFillActiveBtn = document.createElement('button'); // we inject it elegantly into tools panel, but i'll just add near export for extra tool, but we can include without overclutter: let's modify tools panel // get tools panel and insert new button const toolsDiv = document.querySelector('.tools-panel'); const fillActiveBtn = document.createElement('button'); fillActiveBtn.innerText = '🪣 FLOOD FILL (active)'; fillActiveBtn.className = 'btn'; fillActiveBtn.style.background = '#5a4a2e'; fillActiveBtn.addEventListener('click', () => // prompt for which color? we need a target pixel? simplest: fill whole canvas? no, flood fill requires seed. // We'll make it interactive: click on canvas after pressing flood mode? easier: show message. alert('🔮 Double-click on any pixel to flood fill with current color! (or use the FILL BG button for full background)'); ); toolsDiv.appendChild(fillActiveBtn); // but also update fill BG: keep original fill background using default bg. // override fillBgBtn to fill canvas with DEFAULT_BG fillBgBtn.onclick = () => fillAllWithColor(DEFAULT_BG); ; // clear canvas clearBtn.onclick = () => clearCanvas(); ; // export PNG (scaled up to show pixels) function exportAsPNG() // we can export current canvas exactly as is, but we might also scale for better preview? But it's fine. const link = document.createElement('a'); link.download = `melon_pixelart_$currentGridSizex$currentGridSize.png`; link.href = canvas.toDataURL('image/png'); link.click(); // export sprite data (JSON matrix colors, also ready for melon playground community) function exportJSON() const exportObj = meta: tool: "Melon Playground Pixel Art Maker", gridSize: currentGridSize, paletteHint: "each cell holds hex color" , pixels: pixelMatrix.map(row => [...row]) ; const jsonStr = JSON.stringify(exportObj, null, 2); // copy to clipboard navigator.clipboard.writeText(jsonStr).then(() => alert(`✅ Sprite data ($currentGridSizex$currentGridSize) copied as JSON!\nYou can share or import later.`); ).catch(() => alert("⚠️ Could not copy, but you can use PNG export instead."); ); // color picker preview sync function updateColorPreview() const newColor = colorPicker.value; colorPreview.style.background = newColor; colorPicker.addEventListener('input', updateColorPreview); updateColorPreview(); // grid change event gridSizeSelect.addEventListener('change', changeGridSize); // ---- Mouse / touch event binding ---- canvas.addEventListener('mousedown', handlePointerStart); window.addEventListener('mousemove', handlePointerMove); window.addEventListener('mouseup', handlePointerEnd); // touch events canvas.addEventListener('touchstart', handlePointerStart, passive: false); canvas.addEventListener('touchmove', handlePointerMove, passive: false); canvas.addEventListener('touchend', handlePointerEnd); canvas.addEventListener('contextmenu', disableContextMenu); canvas.addEventListener('dblclick', handleCanvasDoubleClick); // additional keyboard: hold E to erase? optional, but we can set alt/ctrl handled already. // final initialisation function init() currentGridSize = 32; gridSizeSelect.value = "32"; pixelMatrix = initMatrix(currentGridSize, DEFAULT_BG); resizeAndRedraw(); // export listeners exportPngBtn.addEventListener('click', exportAsPNG); exportJsonBtn.addEventListener('click', exportJSON); init(); )(); </script> </body> </html>

// update single cell in matrix & canvas function setPixel(row, col, color)

h1 margin: 0 0 0.3rem 0; font-size: 1.9rem; text-align: center; font-weight: 800; letter-spacing: 2px; background: linear-gradient(135deg, #FFE6B0, #FFB347); -webkit-background-clip: text; background-clip: text; color: transparent; text-shadow: 0 2px 3px rgba(0,0,0,0.2);

// default background color (deep slate, melon playground style) const DEFAULT_BG = "#1e293b";