.game-container background: #2b1e0f; padding: 20px; border-radius: 48px; box-shadow: 0 20px 35px rgba(0,0,0,0.5), inset 0 1px 4px rgba(255,255,200,0.2); border: 2px solid #e6c27a;
function drawUI() // suspicion bar ctx.fillStyle = "#411a0a"; ctx.fillRect(20, 15, 204, 22); ctx.fillStyle = "#e34d2b"; ctx.fillRect(22, 17, (suspicion/100)*200, 18); ctx.fillStyle = "#fcd48e"; ctx.font = "bold 14px 'Courier New'"; ctx.fillText(`SUSPICION: $Math.floor(suspicion)%`, 25, 33);
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Tsunade Stalker Game - Catch Her Attention!</title> <style> * user-select: none; -webkit-tap-highlight-color: transparent; body background: linear-gradient(145deg, #1a472a 0%, #0e2a1a 100%); display: flex; justify-content: center; align-items: center; min-height: 100vh; font-family: 'Courier New', 'Press Start 2P', 'Courier', monospace; margin: 0; padding: 20px; Play Tsunade Stalker Game hit
// ---------- GAME DIMENSIONS ---------- const W = 800, H = 500;
// boundary limits (keep inside with padding) function applyBoundary(entity, radius) entity.x = clamp(entity.x, radius, W - radius); entity.y = clamp(entity.y, radius, H - radius); .game-container background: #2b1e0f
const dx = player.x - tsunade.x; const dy = player.y - tsunade.y; const dist = Math.hypot(dx, dy); let message = ""; let pointsChange = 0; let suspChange = 0;
// main render function draw() drawBackground(); drawTsunade(); drawPlayer(); drawStalkerLine(); drawUI(); box-shadow: 0 20px 35px rgba(0
// ---------- PLAYER (Naruto) ---------- let player = x: 400, y: 400, radius: 18 ;