Walkthrough - Poor Sakura Vol 4 Game
Work at Convenience Store. Mini-game: Stock shelves. Complete it perfectly (match shapes quickly) for ¥3,000 and +2 Morale.
By Day 20, debt should be ¥1,450,000. Morale at 55 (lower but sustainable). Sanity must be >40. Day 21: Unlock secret “Freelance Translator” job (requires Morale >50, Intelligence hidden stat >60). This pays ¥12,000/day with no Sanity loss. Switch immediately.
First major Sanity check. A coworker collapses. Do not call an ambulance (¥50,000 fee). Instead, perform basic first aid – requires a quick button-mash sequence. Success: +15 Morale, +10 Sanity. Failure: -20 Sanity, but still better than debt. Poor Sakura Vol 4 Game Walkthrough
By Day 12 end, debt should be ¥1,980,000 (reduced from interest and work). Morale target: 68+. This is where most players fail. Interest spikes to 7% daily from Day 13.
Debt should hit ¥1,100,000. A mysterious benefactor (true route only) leaves an envelope with ¥500,000 and a note: “For Sakura’s future.” Do not question it – accept. New debt: ¥600,000. Days 26–30: Final Stretch and True Ending Conditions Day 26: Pay off ¥300,000 immediately. Keep ¥300,000 for interest. Morale should be 70+ by now. If below 60, use “Call mother” (Evening action) – costs ¥5,000 but gives +20 Morale. Work at Convenience Store
Visit the Job Agency. You will see three options: Convenience Store (low pay, safe), Hostess Bar (high pay, risky), and Underground Arena (very high pay, extreme Sanity loss). Choose Convenience Store for Day 1. Many beginners pick the Hostess Bar for quick cash, but this triggers a stalker subplot that costs more later.
You will be mugged if walking home. To avoid this, purchase a “Small Flashlight” from the Day 10 evening market (¥2,000) and use it during the Late Night phase. The mugger flees. This is essential for the good path. By Day 20, debt should be ¥1,450,000
Continue working Convenience Store each afternoon. Evenings, alternate between “Study for better job” (unlocks Office Assistant on Day 6) and “Visit the shrine” (boosts Sanity hidden stat). By end of Day 5, you should have ¥18,000 saved and Morale at 52. Avoid the “Gamble on pachinko” event on Day 4 evening – it is a trap. Days 6–12: The Midgame Crossroads Day 6 Morning: Unlock Office Assistant job (¥8,000/day, requires Morale >50). Take it immediately. This job has a “Coffee Run” mini-game that, if won, gives +10 Morale.
Kuro returns, offering to erase all remaining debt if Sakura “disappears” (witness protection-style ending). This is not the true ending. Instead, choose “I will pay my own way.” Then pay off the remaining ¥300,000 + interest (approx ¥342,000) using all savings. You will be left with ¥0.
Three-day grind. No random events if you skip “Go out at night.” Work Translator job each Afternoon and Evening. Late Night: always “Listen to calming music” (+3 Morale, +2 Sanity).
Work double shifts (Afternoon + Evening) at Translator job. Late Night both days: “Write in journal” – this unlocks hidden flashback scenes that raise Sanity to 60+.
