--[[ Rejoin Button Script Place inside a LocalScript under a TextButton --]] local button = script.Parent local TeleportService = game:GetService("TeleportService") local Players = game:GetService("Players") local player = Players.LocalPlayer
local debounce = false local REJOIN_COOLDOWN = 3 -- seconds
-- Rejoin Button Script (LocalScript) -- Place inside a TextButton > LocalScript local button = script.Parent local player = game.Players.LocalPlayer Rejoin Button Script
-- Create a reserved server for the current place local reservedServer = TeleportService:ReserveServer(placeId)
-- Optional: Teleport to the same server first (to force leave) -- Then teleport back local TeleportService = game:GetService("TeleportService") --[[ Rejoin Button Script Place inside a LocalScript
local function rejoin() -- Get the current game's ID and place ID local placeId = game.PlaceId local jobId = game.JobId
local function safeRejoin() if debounce then return end debounce = true Rejoin Button Script
local success, err = pcall(function() local placeId = game.PlaceId local currentServer = game.JobId -- Try to rejoin same server first if currentServer and currentServer ~= "" then TeleportService:TeleportToPrivateServer(placeId, currentServer, player) else -- Fallback to new server TeleportService:Teleport(placeId) end end)
-- Reset debounce after a few seconds (optional) task.wait(5) debounce = false end) Ask the player before rejoining:
button.MouseButton1Click:Connect(rejoin) The script above does not fully rejoin the same server because TeleportService:Teleport with the same placeId usually puts you into a new server (unless you also pass the jobId – but that's deprecated/restricted for security reasons).