Roblox Fe Gui Script • Safe

task.wait(5) hint:Destroy() If you want the paper's text to persist across server hops and rejoin, use a Script in ServerScriptService :

-- Optional: Fire RemoteEvent to save on server -- game.ReplicatedStorage.SavePaperEvent:FireServer(newText)

frame.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then drag = false end end) Roblox FE GUI Script

frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then drag = true dragStart = input.Position startPos = frame.Position end end)

game.Players.PlayerRemoving:Connect(function(player) local userId = player.UserId local text = player:GetAttribute("PaperText") if text then pcall(function() paperStore:SetAsync(userId, text) end) end end) data) else player:SetAttribute("PaperText"

if success and data then player:SetAttribute("PaperText", data) else player:SetAttribute("PaperText", "") end end)

-- LocalScript inside a ScreenGui (e.g., StarterGui.PaperGUI) local player = game.Players.LocalPlayer local mouse = player:GetMouse() Roblox FE GUI Script

-- Server Script (for DataStore) local DataStoreService = game:GetService("DataStoreService") local paperStore = DataStoreService:GetDataStore("PlayerPaperData") game.Players.PlayerAdded:Connect(function(player) local userId = player.UserId local success, data = pcall(function() return paperStore:GetAsync(userId) end)

-- Close button function closeBtn.MouseButton1Click:Connect(function() frame.Visible = false end)