-- Fly variables local flying = false local speed = 50 local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1, 1, 1) * 1e5
-- Reset handling player.CharacterAdded:Connect(function(newChar) character = newChar humanoid = character:WaitForChild("Humanoid") rootPart = character:WaitForChild("HumanoidRootPart") flying = false noclip = false saveCollisionState() end)
-- Stop fly local function stopFly() if not flying then return end flying = false humanoid.PlatformStand = false bodyVelocity.Parent = nil end roblox noclip and fly script
-- NoClip + Fly Script for Roblox -- Press 'X' to toggle fly, 'C' to toggle noclip
-- Hotkey setup game:GetService("UserInputService").InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.X then toggleFly() elseif input.KeyCode == Enum.KeyCode.C then toggleNoclip() end end) -- Fly variables local flying = false local
local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local rootPart = character:WaitForChild("HumanoidRootPart")
-- Apply NoClip local function setNoclip(state) for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then part.CanCollide = not state end end if state then rootPart.CanCollide = false else rootPart.CanCollide = true for part, original in pairs(originalCanCollide) do if part and part.Parent then part.CanCollide = original end end end end roblox noclip and fly script
This will only work in games or exploits that allow script execution (e.g., Synapse, Krnl, ScriptWare). Use only in private servers or single-player experiences to avoid bans.
-- Toggle fly local function toggleFly() if flying then stopFly() else startFly() end end
-- Save original CanCollide state for all body parts local function saveCollisionState() for _, part in ipairs(character:GetDescendants()) do if part:IsA("BasePart") then originalCanCollide[part] = part.CanCollide end end end