-external- — Roblox Save Instance
-- Save ExternalSave:SavePlayer(player, saveFolder)
-- Load from external API function ExternalSave:LoadFromExternal(player) local success, response = pcall(function() return HttpService:GetAsync(self.ApiUrl .. "/load?playerId=" .. player.UserId, false, self.ApiKey) end) if success and response then local decoded = HttpService:JSONDecode(response) print("[ExternalSave] Load successful for", player.Name) return decoded.Data else warn("[ExternalSave] Load failed or no data") return nil end end
-- Manual save for player function ExternalSave:SavePlayer(player, instanceToSave) local data = self:SerializeInstance(instanceToSave) return self:SaveToExternal(player, data) end Roblox save instance -EXTERNAL-
-- Load for player function ExternalSave:LoadPlayer(player, targetParent) local data = self:LoadFromExternal(player) if data then return self:DeserializeInstance(data, targetParent or player) end return nil end
-- Convert instance to saveable table function ExternalSave:SerializeInstance(instance) local data = { ClassName = instance.ClassName, Name = instance.Name, Properties = {}, Children = {} } -- Capture basic properties local propList = {"Value", "Text", "TextLabel", "Position", "Size", "Color3", "BackgroundColor3", "Visible"} for _, prop in pairs(propList) do if instance[prop] ~= nil then data.Properties[prop] = tostring(instance[prop]) end end -- Capture children for _, child in ipairs(instance:GetChildren()) do if child.ClassName ~= "Script" and child.ClassName ~= "LocalScript" then table.insert(data.Children, self:SerializeInstance(child)) end end return data end -- Save ExternalSave:SavePlayer(player
local HttpService = game:GetService("HttpService") local Players = game:GetService("Players")
--[ EXTERNAL SAVE INSTANCE ] -- Saves and loads Roblox instance data from an external source (HTTP webhook/server) Name = instance.Name
local ExternalSave = { ApiUrl = "https://your-server.com/api/save", -- Replace with your endpoint ApiKey = "your-secret-key", SaveCooldown = 5 -- seconds between saves }
-- Auto-save on leave function ExternalSave:SetupAutoSave() Players.PlayerRemoving:Connect(function(player) local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end) -- Periodic autosave every 60 seconds while true do task.wait(60) for _, player in ipairs(Players:GetPlayers()) do local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end end end