Sdl3 Tutorial [RECOMMENDED]

// Sprite animation properties #define SPRITE_SIZE 64 #define FRAME_COUNT 4 #define ANIMATION_SPEED 8 // Frames per animation step

// Create window SDL_Window* window = SDL_CreateWindow("SDL3 Sprite Animation Tutorial", SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_RESIZABLE); if (!window) printf("Window creation failed: %s\n", SDL_GetError()); SDL_Quit(); return 1;

// Initialize animation state sprite->current_frame = 0; sprite->frame_counter = 0; sprite->frame_delay = ANIMATION_SPEED; sprite->x = SCREEN_WIDTH / 2 - frame_width / 2; sprite->y = SCREEN_HEIGHT / 2 - frame_height / 2; sprite->velocity_x = 0; sprite->velocity_y = 0; sprite->moving = false; sdl3 tutorial

printf("Controls: WASD or Arrow Keys to move\n"); printf("Press ESC to quit\n");

return sprite;

else // Reset to first frame when idle sprite->current_frame = 0; sprite->frame_counter = 0;

// Create sprite with placeholder AnimatedSprite* player = create_animated_sprite(renderer, "placeholder"); if (player) // Replace with our placeholder texture SDL_DestroyTexture(player->texture); player->texture = placeholder_tex; // Re-initialize frames for 64x64 placeholder for (int i = 0; i < FRAME_COUNT; i++) player->frames[i].x = i * 64; player->frames[i].y = 0; player->frames[i].w = 64; player->frames[i].h = 64; if (!window) printf("Window creation failed: %s\n"

// Player movement speed #define PLAYER_SPEED 5