Snake Game Command Prompt Code | PREMIUM – BREAKDOWN |

last_tick = time.time()

# Check self collision if snake.count(new_head) > 1: game_over = True def game_loop(): global game_over, next_dir

# Move snake snake.appendleft(new_head) if not ate: snake.pop() else: score += 1 generate_food()

It uses only the standard library ( curses for Unix-like systems, but for Windows we use a cross‑platform approach with msvcrt and manual console handling). snake game command prompt code

# Calculate new head head = snake[0] if direction == 'up': new_head = (head[0], head[1] - 1) elif direction == 'down': new_head = (head[0], head[1] + 1) elif direction == 'left': new_head = (head[0] - 1, head[1]) else: # right new_head = (head[0] + 1, head[1])

generate_food() clear_screen() set_cursor_visible(False) set_title("Snake Game - Terminal")

def draw(): # Build screen buffer lines = [[' ' for _ in range(WIDTH)] for _ in range(HEIGHT)] last_tick = time

def set_cursor_visible(visible): if os.name == 'nt': # Windows: hide/show cursor using ANSI or console API (simplified) sys.stdout.write('\033[?25l' if not visible else '\033[?25h') else: sys.stdout.write('\033[?25l' if not visible else '\033[?25h') sys.stdout.flush()

# Check wall collision if new_head[0] < 0 or new_head[0] >= WIDTH or new_head[1] < 0 or new_head[1] >= HEIGHT: game_over = True return

def set_title(title): if os.name == 'nt': os.system(f'title title') else: sys.stdout.write(f'\033]2;title\007') WIDTH = 40 HEIGHT = 20 SNAKE_START = [(WIDTH//2, HEIGHT//2)] START_DIR = 'right' TICK_TIME = 0.12 # seconds per move --- Game state --- snake = deque(SNAKE_START) direction = START_DIR next_dir = START_DIR food = None score = 0 game_over = False --- Helper functions --- def generate_food(): global food while True: fx = random.randint(0, WIDTH-1) fy = random.randint(0, HEIGHT-1) if (fx, fy) not in snake: food = (fx, fy) break 0 or new_head[0] &gt

while not game_over: # Handle input key = get_key() if key == 'quit': game_over = True break if key in ['up', 'down', 'left', 'right']: next_dir = key # Game update at fixed intervals now = time.time() if now - last_tick >= TICK_TIME: update() last_tick = now # Draw everything gotoxy(0, 0) draw() time.sleep(0.01) # small delay to reduce CPU usage

# Apply queued direction (no 180° turns) if next_dir: if (next_dir == 'up' and direction != 'down') or \ (next_dir == 'down' and direction != 'up') or \ (next_dir == 'left' and direction != 'right') or \ (next_dir == 'right' and direction != 'left'): direction = next_dir

# Check food collision ate = (new_head == food)