Subway Surfers For Linux Here

pygame.display.flip()

def move_down(self): if self.track < TRACK_COUNT - 1: self.track += 1 self.update_rect()

# Update obstacles for obs in obstacles[:]: obs.update(speed) if obs.off_screen(): obstacles.remove(obs) # Collision detection if player.rect.colliderect(obs.rect) and player.track == obs.track: running = game_over_screen(score, total_coins) if running: # Reset game player = Player() obstacles.clear() coins.clear() score = 0 total_coins = 0 speed = base_speed frame = 0 else: return Subway Surfers For Linux

class Player: def (self): self.x = 100 self.track = 1 # 0,1,2 self.rect = pygame.Rect(self.x, TRACK_Y[self.track], PLAYER_WIDTH, PLAYER_HEIGHT)

# Score increases over time score += 1

def move_up(self): if self.track > 0: self.track -= 1 self.update_rect()

def show_coins(coins, surf): text = font.render(f"Coins: coins", True, YELLOW) surf.blit(text, (WIDTH - 150, 10)) pygame

def off_screen(self): return self.x + COIN_SIZE < 0 def show_score(score, surf): text = font.render(f"Score: score", True, BLACK) surf.blit(text, (10, 10))

# Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: player.move_up() if event.key == pygame.K_DOWN: player.move_down() 2 self.rect = pygame.Rect(self.x

while running: clock.tick(60) frame += 1