SURVIVE IN A HOSTILE OPEN WORLD

Explore a vast open world, rendered with the award-winning Apex engine, featuring a full day/night cycle with unpredictable weather, complex AI behavior, simulated ballistics, highly realistic acoustics, and a dynamic 1980’s soundtrack.

GET READY. THEN FIGHT BACK

Experience an explosive game of cat and mouse set in a huge open world. In this reimagining of 1980’s Sweden, hostile machines have invaded the serene countryside, and you need to fight back while unravelling the mystery of what is really going on. By utilizing battle tested guerilla tactics, you’ll be able to lure, cripple, or destroy enemies in intense, creative sandbox skirmishes.

1-4 PLAYERS SEAMLESS MULTIPLAYER

Go it alone, or team-up with up to three of your friends in seamless co-op multiplayer. Collaborate and combine your unique skills to take down enemies, support downed friends by reviving them, and share the loot after an enemy is defeated.

STEALTH AND STRATEGY. CO-OPERATE TO LIVE

All enemies are persistently simulated in the world, and roam the landscape with intent and purpose. When you manage to destroy a specific enemy component, be it armor, weapons or sensory equipment, the damage is permanent. Enemies will bear those scars until you face them again, whether that is minutes, hours, or weeks later.

Nika stood up and offered her his hand. “Walk with me.”

Maja was quiet for a long time. A breeze rustled the dry leaves. “I don’t have one,” she said. “And for the first time all summer, I think that’s okay.”

The screen didn’t fade to black. The credits didn’t roll.

Summer was gone. But in that single, quiet frame, Oceanlab reminded you that endings aren't always an absence. Sometimes, they’re just a different kind of presence.

They didn’t go anywhere in particular. They just walked the old routes—past the empty high school, through the park where the swings creaked in the wind, down to the lake that was too cold to swim in now. They talked about nothing. The new song Vic was trying to write. The way the light hit the gymnasium windows at 4 p.m. The fact that Nika’s mom had finally fixed the step on the front porch that had been loose since Chapter 2.

He was just there .

“It doesn’t have to end yet,” he said.

He heard the soft click of the screen door behind him.

News & Updates

Read the latest news from the Generation Zero development team.

NOW AVAILABLE FOR PC, XBOX ONE AND PLAYSTATION®4

Summer-s Gone -S1 Steam DLC- By Oceanlab