Tai Phan Mem Pitch Shifter - Html5 Apr 2026

// update pause logic using new tracking function patchedPauseAudio() { if (!isPlaying || !sourceNode || !audioContext) return; if (sourceNode && audioContext && window._sourceStartTime !== null) if (sourceNode) { try sourceNode.stop(); catch(e) {} sourceNode.disconnect(); sourceNode = null; } isPlaying = false; window._sourceStartTime = null; updatePlayButtonsState(); statusTextSpan.innerText = "Paused"; }

.semitone-buttons display: flex; gap: 12px; justify-content: center; margin-top: 16px; flex-wrap: wrap;

.btn-danger background: #7f1a1a; border-bottom-color: #ef4444;

body background: linear-gradient(145deg, #101418 0%, #0b0e14 100%); font-family: 'Segoe UI', 'Inter', system-ui, -apple-system, 'Roboto', sans-serif; display: flex; justify-content: center; align-items: center; min-height: 100vh; margin: 0; padding: 24px; tai phan mem pitch shifter - html5

audioUpload.addEventListener('change', (e) => const file = e.target.files[0]; if (file) loadAudioFile(file); );

// Update UI from current semitone value function updatePitchUI(semitones) currentPitchSemitones = semitones; pitchSlider.value = semitones; const sign = semitones >= 0 ? '+' : ''; pitchDisplay.innerText = `$sign$semitones.toFixed(1) semitones`; const rate = semitonesToRate(semitones); pitchFactorSpan.innerText = rate.toFixed(4); // If a source is active and playing, we need to update playbackRate dynamically if (sourceNode && isPlaying && audioContext && audioContext.state === 'running') try sourceNode.playbackRate.value = rate; catch(e) /* ignore if source disconnected */

.file-label background: #2d3a4b; cursor: pointer; text-align: center; // update pause logic using new tracking function

// load and decode audio file async function loadAudioFile(file) if (!file) return; statusTextSpan.innerText = "Loading..."; fileInfoSpan.innerText = file.name; const arrayBuffer = await file.arrayBuffer(); if (!audioContext) initAudioContext(); // ensure context not closed if (audioContext.state === 'closed') initAudioContext(); try const decoded = await audioContext.decodeAudioData(arrayBuffer); audioBuffer = decoded; // Reset state stopAudio(true); pauseOffset = 0; isPlaying = false; updatePlayButtonsState(); statusTextSpan.innerText = "Loaded"; fileInfoSpan.innerText = `$file.name ($decoded.duration.toFixed(1)s)`; // reset pitch display to 0 semitone for new track if (currentPitchSemitones !== 0) currentPitchSemitones = 0; updatePitchUI(0); else updatePitchUI(0); catch (err) console.error(err); statusTextSpan.innerText = "Decode error"; fileInfoSpan.innerText = "Invalid audio"; audioBuffer = null; updatePlayButtonsState();

.wave-status background: #03071280; border-radius: 50px; padding: 8px 16px; font-size: 0.8rem; font-family: monospace; color: #9ca3af; display: flex; align-items: center; justify-content: space-between; flex-wrap: wrap; margin-top: 1rem;

.btn-primary:active background: #1d4ed8; catch(e) {} sourceNode.disconnect()

.sub color: #8f9bb5; font-weight: 500; border-left: 3px solid #3b82f6; padding-left: 12px; margin: 0 0 1.8rem 0; font-size: 0.85rem;

.st-btn:active transform: scale(0.96);

footer font-size: 0.7rem; text-align: center; margin-top: 2rem; color: #4b556b;

// Replace pause pauseAudio = patchedPauseAudio;