The Kinetic Abilities Script 📢

-- Send ability activation to server local remote = game.ReplicatedStorage.RemoteEvents.ActivateKineticAbility local userInput = game:GetService("UserInputService")

player:SetAttribute("KineticCombo", (player:GetAttribute("KineticCombo") or 0) + 1) if player:GetAttribute("KineticCombo") >= 3 then -- Unleash special move end Absorb damage based on stored energy:

-- Gain energy every frame while sprinting game:GetService("RunService").Heartbeat:Connect(function(dt) if sprinting then local gain = module.EnergyPerSecond * dt module.AddEnergy(player, gain) else local loss = module.EnergyDecay * dt module.AddEnergy(player, -loss) end end)

local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) local sprinting = false The Kinetic Abilities Script

local remote = game.ReplicatedStorage.RemoteEvents.ActivateKineticAbility local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) remote.OnServerEvent:Connect(function(player, energySent) -- Validate energy (anti-cheat) local serverEnergy = module.GetEnergy(player) if math.abs(serverEnergy - energySent) > 5 then warn("Energy mismatch detected on", player.Name) return end

-- Deduct energy module.AddEnergy(player, -20)

function KineticAbility.AddEnergy(player, delta) local current = KineticAbility.GetEnergy(player) KineticAbility.SetEnergy(player, current + delta) end -- Send ability activation to server local remote = game

local KineticAbility = {} -- Ability settings KineticAbility.EnergyPerSecond = 10 -- Energy gained while sprinting KineticAbility.MaxEnergy = 100 KineticAbility.EnergyDecay = 5 -- Loss per second when idle

return KineticAbility Place in StarterPlayerScripts .

-- Find nearest enemy (simplified) local nearest = nil local minDist = 10 for _, other in pairs(game.Players:GetPlayers()) do if other ~= player then local otherChar = other.Character if otherChar and otherChar:FindFirstChild("HumanoidRootPart") then local dist = (rootPart.Position - otherChar.HumanoidRootPart.Position).Magnitude if dist < minDist then minDist = dist nearest = otherChar end end end end 5 then warn("Energy mismatch detected on"

LocalScript inside StarterGui:

ReplicatedStorage ├─ Modules │ └─ KineticAbilityHandler (ModuleScript) ├─ RemoteEvents │ └─ ActivateKineticAbility (RemoteEvent) StarterPlayerScripts └─ KineticClient (LocalScript)

-- Initialize energy for new players game.Players.PlayerAdded:Connect(function(player) module.SetEnergy(player, 0) end) Add a simple ScreenGui with a progress bar.

local humanoid = character:FindFirstChild("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if not (humanoid and rootPart) then return end

local player = game.Players.LocalPlayer local module = require(game.ReplicatedStorage.Modules.KineticAbilityHandler) local frame = script.Parent local fill = frame.Fill