Hey everyone, I’ve been sinking time into (by RocketBrush Studio) during its Early Access run, and I wanted to put together a detailed breakdown for anyone considering picking it up or just curious where the game stands right now.
⚠️ – The story stops mid-way. If you need narrative closure, wait for full release. 🗺️ Roadmap (from dev team) According to their official Early Access plan (current as of latest patch):
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| Feature | Status | |---------|--------| | New biome (forest / corrupted druids) | In development | | Endless mode (horde survival) | Planned | | More elite unit variants | Partially added | | Full controller remapping | Coming soon | | New boss + final campaign act | Q4 roadmap | | Mod support (light) | Under consideration |
⚠️ – Late-run massive armies (50+ units) can drop FPS on mid-range PCs, especially during boss fights with particle effects. The Unliving Early Access
⚠️ – Explains basics but not advanced strategies (e.g., soul charge management, elite promotions). You’ll need to experiment or check community guides.
🧟♂️ The Unliving – Early Access Deep Dive: What’s Inside, What Works, & What’s Next Hey everyone, I’ve been sinking time into (by
I’ll update this post after the next major patch. If you’re on the fence, wishlist it and wait for the next content drop – but if you buy now, you’ll get a solid 20+ hours of undead mayhem.
⚠️ – Sometimes melee minions get stuck on corners or ignore priority targets. The devs patch this often, but it’s noticeable. 🗺️ Roadmap (from dev team) According to their