V.g Hub Sharkbite 1 Script -
// ------------------------------------------------------------ // SharkBite 1 – Logitech G Hub script // Author: Community (LogiHub) // Version: 1.0.0 // ------------------------------------------------------------
// 2️⃣ Flash Primary color if (CONFIG.TARGETS.mouse) setDeviceColor(GHub.mouse, CONFIG.COLOR_PRIMARY); if (CONFIG.TARGETS.keyboard) setDeviceColor(GHub.keyboard, CONFIG.COLOR_PRIMARY); if (CONFIG.TARGETS.headset) setDeviceColor(GHub.headset, CONFIG.COLOR_PRIMARY); if (CONFIG.TARGETS.lightStrip) setDeviceColor(GHub.lightStrip, CONFIG.COLOR_PRIMARY);
// ------------------------------------------------------------ // Core routine – the actual "shark bite" flash function doSharkBite() if (isRunning) return; // ignore if already in progress isRunning = true; V.G Hub SharkBite 1 Script
// ------------------------------------------------------------ // Helper: play the audio cue function playSound() const sound = new Audio(`$SCRIPT_PATH/$CONFIG.SOUND_PATH`); sound.play();
// ------------------------------------------------------------ // Helper: set all zones on a device to a specific color function setDeviceColor(device, color) // device is an object passed by G Hub (mouse, keyboard, etc.) // Each device can have multiple zones; we iterate them all. for (let zone of device.zones) zone.setColor(color.r, color.g, color.b); if (CONFIG.TARGETS.keyboard) setDeviceColor(GHub.keyboard
// ---------- INTERNAL STATE ---------- let isRunning = false; // prevents overlapping runs
// ------------------------------------------------------------ // Register the hotkey GHub.on("keyDown", (key) => if (key === CONFIG.TRIGGER_KEY) doSharkBite(); ); if (CONFIG.TARGETS.headset) setDeviceColor(GHub.headset
// Return to normal after SECONDARY + PAUSE_BETWEEN setTimeout(() => // Reset devices to whatever profile they were using GHub.resetAll(); // built‑in G Hub helper that restores original zones isRunning = false; , CONFIG.FLASH_DURATION * 2 + CONFIG.PAUSE_BETWEEN);
// Timing (in milliseconds) FLASH_DURATION: 150, // How long each color stays on PAUSE_BETWEEN: 100, // Gap before returning to normal state