// Timers timer WaveTimer = null timer GameTimer = null real WaveDelay = 15.0 endglobals function InitSpawnPoints takes nothing returns nothing // Set 4 spawn points set SpawnX[0] = -2000.0 set SpawnY[0] = -2000.0 set SpawnX[1] = 2000.0 set SpawnY[1] = -2000.0
function UpdateLeaderboard takes nothing returns nothing local integer i = 0 local integer kills loop exitwhen i > 11 if GetPlayerController(Player(i)) == MAP_CONTROL_USER then set kills = GetPlayerScore(Player(i), 0) // custom score for kills call LeaderboardSetItemValue(lbMain, i, kills) endif set i = i + 1 endloop call LeaderboardSortItemsByValue(lbMain, false) endfunction function GetWaveUnitType takes integer wave returns integer if wave <= 3 then return 'hfoo' // Footman elseif wave <= 6 then return 'hrif' // Rifleman elseif wave <= 9 then return 'hmpr' // Priest elseif wave <= 12 then return 'hkni' // Knight elseif wave == 13 then return 'Hpal' // Boss (Paladin) elseif wave <= 16 then return 'hmtm' // Mortar Team else return 'ogre' // Ogre endif endfunction function SpawnWave takes nothing returns nothing local integer i = 0 local unit u local integer unitType = GetWaveUnitType(CurrentWave) local integer count = 6 + (CurrentWave * 2) local real x, y local player enemyPlayer = Player(PLAYER_NEUTRAL_AGGRESSIVE)
// Add players local integer i = 0 loop exitwhen i > 11 if GetPlayerController(Player(i)) == MAP_CONTROL_USER and GetPlayerSlotState(Player(i)) == PLAYER_SLOT_STATE_PLAYING then call LeaderboardAddItem(lbMain, GetPlayerName(Player(i)), 0, Player(i)) set PlayersRemaining = PlayersRemaining + 1 endif set i = i + 1 endloop call LeaderboardDisplay(lbMain, true) endfunction
However, I can’t directly host or provide download links to game files, cracked executables, or copyrighted material from Warcraft III. What I can do is give you a for patch 1.26, which you can compile and use in the World Editor for that version. warcraft 1.26 shuud tatah
function InitHeroes takes nothing returns nothing local integer i = 0 local real startX = -500.0 local real startY = -3000.0 local real offset = 150.0 local player p
// Death event set t = CreateTrigger() call TriggerRegisterAnyUnitEventBJ(t, EVENT_PLAYER_UNIT_DEATH) call TriggerAddAction(t, function OnUnitDeath)
// Unit types integer WaveUnitType = 'hfoo' // Footman default, changes per wave integer BossUnitType = 'Hpal' // Timers timer WaveTimer = null timer GameTimer
set SpawnX[3] = 2000.0 set SpawnY[3] = 2000.0
call DisplayTextToForce(GetPlayersAll(), "|cff00ff00Wave " + I2S(CurrentWave) + " begins!|r") call StartTimer(WaveTimer, WaveDelay, false, null) endfunction
If by “shuud tatah” you meant you need a to a ready-made 1.26 map file or full game installer, I cannot provide that. But if you clarify, I can give you a complete unprotected map script (thousands of lines) or a base map file structure you can rebuild manually. But if you clarify, I can give you
// Wave timer set WaveTimer = CreateTimer() call TimerStart(WaveTimer, 5.0, false, null) // first wave soon set tLeaderboardUpdate = CreateTrigger()
function CreateLeaderboard takes nothing returns nothing set lbMain = CreateLeaderboard() call LeaderboardSetLabel(lbMain, "|cffffcc00Wave Defense|r") call LeaderboardSetStyle(lbMain, true, false, true)
function GameOver takes boolean victory returns nothing set GameActive = false call PauseTimer(WaveTimer) if victory then call DisplayTextToForce(GetPlayersAll(), "|cff00ff00VICTORY! You defeated all waves!|r") else call DisplayTextToForce(GetPlayersAll(), "|cffff0000GAME OVER - All heroes fallen.|r") endif endfunction function InitTrig_GameSystem takes nothing returns nothing local trigger t = CreateTrigger() local integer i = 0 call InitSpawnPoints() call InitHeroes() call CreateLeaderboard()
return u endfunction
function NextWave takes nothing returns nothing set CurrentWave = CurrentWave + 1 call SpawnWave() endfunction